Finnish software development company Byte Beyond Tmi has released the version 1.0 of the N'tertainment Engine C++ SDK for Nokia 9200 Communicator series on 11th of June 2002.
The N'tertainment Engine is a highly optimized and easy to use frame based engine targeted for running high performance graphical applications. With it's assembler optimized graphics routines the N'tertaiment Engine utilizes all the power of the ARM9 processor used in the Nokia 9200 Communicator series devices, making it possible to use new visual effects such as partially transparent, rotated and scaled bitmap graphics. The N'tertainment Engine also offers adjustable frame rate and screen size, fast and versatile bitmap drawing routines superior to those of the original Nokia 9200 Communicator series C++ SDK, 2D vector graphics and text and functions for loading and utilizing any kind of image and audio files and other N'tertainment Engine supported file formats, such as a special "Movie File" for scripted animations.
The N'tertainment Engine C++ SDK, free of charge for development, supplies powerful tools designed to help in the development of games and other interactive graphical Symbian OS applications for the Nokia 9200 Communicator series devices, together with the Nokia 9200 Communicator series C++ SDK. The N'tertainment Engine C++ SDK contains the Emulator version of the N'tertainment Engine, thorough HTML help, example applications and the N'tertainment Engine Application Wizard, which is a dialog based Windows(tm) application with which a template for any new application can be created in just seconds. The Nokia 9200 Communicator series device version of the N'tertainment Engine is available as the, separately licensed, N'tertainment Engine C++ Software Release Kit and can be purchased from Byte Beyond.
An early version of the N'tertainment Engine was used in Byte Beyond's freeware poker game Poker Beyond released in December 2001 for the Nokia 9200 Communicator series devices. Byte Beyond will also be releasing a Nokia 7650 version of the SDK later this summer.
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